
Related: Zelda: The Wind Waker 2 Almost Happened Before Twilight Princess The Crossbow Training was a massive success in play tests though, and Miyamoto's vision became a reality, with a Twilight Princess sequel never seeing the light of day. He promised the Twilight Princess dev team that if the prototype game bombed in a focus group test, Nintendo would switch gears to the sequel that had already started being designed. Shigeru Miyamoto wanted to make a Zelda game that could utilize the Wii Zapper, a peripheral designed to house the Wii Remote and Nunchuck for playing shooters.

However, the project was sidelined so a play test could be developed for what would eventually turn out to be Link's Crossbow Training. Twilight Princess was actually so successful that many of the developers quickly began working on a direct sequel to the Legend of Zelda game, intended to be a side story similar to how Majora's Mask relates to Ocarina of Time.

Twilight Princess proved to be a massive success, selling many more copies than Wind Waker, and seemingly proved that a realistic and serious design was the future of Zelda. Ocarina of Time, and Majora's Mask especially, had been fairly dark in theme and art style, while Wind Waker was initially maligned for its cartoonish graphics and vibrant colors. When The Legend of Zelda: Twilight Princess launched cross-platform for the Wii and GameCube in 2006, it fulfilled the wishes of many fans who wanted a more mature Zelda game.
